The YouX ™ Skills Report, based on the YouX ™ Competency Model, helps identify your UX strengths and gaps, proving a learning roadmap for UX professionals. 
Due to the comprehensive nature of the assessment, please allow 20-30 minutes to enter your responses.
After completing the comprehensive skills assessment, you'll receive a report that details:
YOUR overall UX skill level, 
YOUR six dimension competency breakdown,  
How YOUR salary compares to your peers, and 
Tips for how to progress in YOUR UX ™ career.
let's get started
 
First Name *

 
Last Name *

 
Current Employer

 
Group ID

This is for folks who are taking the Skills Assessment as part of a UX.training in-house course. We use the Group ID to aggregate the data to provide a good sense of where the group's combined capabilities lie, which allows us to more effectively target training. (And not waste time covering stuff you already know!)

If you don't have a group ID, you can skip this.
 
How many years of experience do you have in any UX or non-UX position? *

If you have less than a year of experience, enter "0".
 
How many years of paid UX experience do you have? *

If you have less than a year of experience, enter "0".
 
Are you currently in graduate school? *


 
What is your current job title? *

 
Which describes your UX-related job responsibilities? *


 
In what stage of your overall professional career are you currently? *


 
What's your annual salary?

We use this calculate where your current salary falls in a research-based range.
 
Home Zip Code

 
Country

 
Are you currently a student in the Master's of UXD program at Kent State? *

     
 
The next series of questions ask you to assess your knowledge of a variety of UX related tasks on a scale. Use the following guide for assessing your level of experience.

None:  No experience or extremely limited experience. You are expected to need help when performing this skill. Typically 0 - 1 years of experience. 
Basic/Working: You have the level of experience gained in a classroom and/or as a trainee on-the-job. You are expected to need help - at least from time to time - when performing this skill. Typically 2 - 4 years experience.
Extensive: You can perform the actions associated with this skill without assistance. You are recognized within your immediate organization as "a person to ask" when difficult questions arise regarding this skill. Typically 5 - 10 years of experience.
Expert/Leader: You are known as an expert or are considered the “go to” person in this area. You can provide guidance, troubleshoot and answer questions related to this area of expertise. Typically attained after 11 or more years of experience.


 
Within the past 6 months, how would you rate your ability to do the following:

 
Moderator Guide Development
§2.1.2 *

Collaborate with stakeholders to develop scenarios that meet study objectives to include in the moderator's guide. This includes avoiding prescriptive scenarios and defining quantitative data collection needs.

 
Observe Research Studies
§2.1.3 *

Observe participants during research sessions. Take notes on findings without jumping to solutions.

 
Participant Recruiting
§2.1.4 *

Develop participant screeners and participant grids. Identify qualified participants and accurately includes information to the grid. Ensure participants are fairly and appropriately compensated. Proactively re-confirm participants for the study. Share critical study participation information with recruits.

 
Qualitative Data Analysis
§2.1.5 *

Analyze qualitative (observed) data.

 
Quantitative Data Analysis
§2.1.6 *

Analyze quantitative (measured) data.

 
Research Design & Test Planning
§2.1.7 *

Develop study methodology and test plan documents. Work with others to define study objectives and identify the most appropriate research methods and user segments (personas).

 
Study Moderation & Facilitation
§2.1.8 *

Guide participants through study protocols without influencing results. Explore unanticipated events or pathways as needed. Encourage participants to think aloud. Avoid leading users. Treat participants with dignity and respect. Always obtain informed consent.  Observe highest standards of professionalism in user research.

 
Listening Skills
§2.1.1 *

Observe, without interruption, as users complete tasks. Avoid "solutioning" during participant sessions. Treat participants with dignity and respect. Seek to understand participant perspective.

 
Within the past 6 months, how would you rate your ability to do the following:

 
Design Critique
§4.1.1 *

Use heuristics, best practices, and industry language to constructively evaluate design and give actionable feedback to key project stakeholders.

 
Sell User Experience
§4.1.2 *

In ways the business will understand, sell business value of user experience. Speak the language of the business in order to "get a seat at the table", and or quantify the value of each project in terms of return on investment.

 
Stakeholder/Client Management
§4.1.3 *

Communicate UX concepts, deliverables, and constraints to non-UX stakeholders and clients in language they understand. Develop collaborative relationships with stakeholders/clients. Anticipate stakeholder needs. Communicate project status. Translate feedback from client/stakeholder to UX team (and vice versa.)

 
Storytelling UX
§4.1.4 *

Compose stories of experiences from the perspective of the user, in the process conveying meaningful information about the user, their goals/motivations, and context, as well as insight into pain points and opportunities for innovation.

 
Within the past 6 months, how would you rate your ability to do the following:

 
Business Model Generation
§4.4.1 *

Generate viable business models that identify the user/customer, competition, business environment, and how the model will make money for the organization and/or investors.

 
Lean UX
§4.4.3 *

Develop and build products by focusing on an early shared understanding with the rest of the product team.

 
Product Roadmap
§4.4.4 *

Develop product roadmaps that articulate the vision and strategy behind each product and how each product is likely to grow over time in order to align the stakeholders and to acquire a budget for developing the product.

 
Business Strategy
§4.4.2 *

Understand how the business/product makes money for the organization, who the customers are, the competitive advantage in the marketplace, and business model. Identify what projects are worth doing and the business value they provide as it related to the long-term strategy of the organization.

 
Validate Product Ideas
§4.4.5 *

Validate product ideas through research.

 
Product Value Creation
§4.4.6 *

Create value for customers in order to sell products/services at the same time as creating value for the business in the form of revenue growth.

 
Within the past 6 months, how would you rate your ability to do the following:

 
Art Direction
§3.2.1 *

Define the visual style for the website/application, as well as supervise and unify the vision. Create the overall visual appearance and how it communicates visually, stimulates moods, contrasts features, and psychologically appeals to a target audience.

 
Apply Color Theory
§3.2.2 *

Identify and implement color palettes that are used to differentiate items, create depth, add emphasis, and/or help organize information.

 
Fonts & Typography
§3.2.3 *

Identify and implement which fonts are chosen, their size, alignment, color, and spacing.

 
Layout & Visual Hierarchy 
§3.2.4 *

Determine the arrangement of elements on various screens, including using hierarchy, chunking, balance, and white space.

 
Style Guide
§3.2.5 *

Develop style guides that define standards for identity, design, and writing in order to promote clarity and consistency.

 
Within the past 6 months, how would you rate your ability to do the following:

 
User Experience Thinking
§1.4.1 *

Clearly articulate what UX and user-centered design are. Possess a mental model of design thinking and systems thinking.

 
UX Myths
§1.4.2 *

Able to identify current UX myths and refute with research-based explanations.

 
Within the past 6 months, how would you rate your ability to do the following:

 
Labeling
§3.3.1 *

Identify the semantic meaning of words in a way that is meaningful to users.

 
Navigation
§3.3.2 *

Develop menus, breadcrumbs, filters, and links that guide the user to their goal.

 
Organization Systems
§3.3.3 *

Organize information into a hierarchy, structures, and schemes.

 
Sitemapping
§3.3.4 *

Develop a list of content/pages of a website/application, articulating the relationships between pages and other content components. Show the shape of information space in an overview. Demonstrate organization, navigation, and labeling systems.

 
Workflow & Taskflow
§3.3.5 *

Develop diagrams that articulate how users travel through the system while performing a specific task.

 
Within the past 6 months, how would you rate your ability to do the following:

 
UX Portfolio
§5.1.2 *

Maintains carefully curated online portfolio of projects, both for organizations and passion projects. Case studies are presented in a way that will resonate with hiring managers and colleagues, specifically articulating a mastery of workflow.

 
Resume
§5.1.1 *

Has a comprehensive UX resume which may be customized to address specific job posting needs. Maintains a LinkedIn profile.

 
UX Interviewing
§5.1.3 *

When presented with an opportunity, is able to interview for UX jobs with confidence. Anticipates common interview questions and is prepared with responses. Views interviewing as a "job matching" process where one seeks the best fit.

 
UX Roles & Responsibilities
§5.1.4 *

Ability to identify job functions and key competency areas related to UX-type roles.

 
Within the past 6 months, how would you rate your ability to develop the following:

 
Business Requirements
§4.2.1 *

Collects and defines business requirements for all projects.

 
Functional Specifications
§4.2.2 *

Prepares documentation, generally handed over to the development team, articulating in detail the how the prototype's information architecture, interaction design, visual design and other important elements are meant to function at go-live.

 
Use Cases
§4.2.3 *

Develops use cases, a written description of how users will perform tasks on the subject website/application.  It outlines, from a user’s point of view, a system’s behavior as it responds to a request. Each use case is represented as a sequence of simple steps, beginning with a user's goal and ending when that goal is fulfilled.

 
UX Brief
§4.2.4 *

Prepares the UX brief that helps the team get aligned on expected outcomes for a user-centered design project.  Develops a document that identifies what you’re doing, why you’re doing it, relevant constraints that will drive your work, and what outcomes are expected.

 
In general, how would you rate yourself in these areas:

 
Customer Service Orientation
§5.2.1 *

Identifies the ongoing needs of internal and/or external clients. Ensures these needs are met or exceeded.

 
Empathy
§5.2.2 *

Recognizes and responds to feelings and emotions in both users and co-workers. Puts themselves "in another person's shoes" and understands the other person's perspective and reality. Thinks beyond them themselves and their concerns.

 
Influencing Others
§5.2.3 *

Communicates ideas or positions in a persuasive manner. Devises counter-arguments and offers compromises while maintaining company objectives. Remains assertive in face of conflict and reaches agreements that promote mutual interests and maximize commitment. Takes actions that directly or indirectly have an effect on others to create buy-in, gain trust, and motivate actions in others or win concessions without damaging relationships.

 
Information Seeking & Openness to Learning
§5.2.4 *

Gathers and analyzes information or data on current or future trends of best practice. Seeks information on issues impacting the progress of organizational and process issues. Translates up-to-date information into continuous improvement activities that enhance performance. Takes personal responsibility for personal growth. Acquires strategies for gaining new knowledge, behaviors, and skills. Builds on and applies existing knowledge. Engages in learning from others both within and outside the organization. Tries new approaches and broadens scope of work to learn from work assignments.

 
Pragmatism & Delivery Focus
§5.2.5 *

Ability to see shades of gray in design, business, and development choices and priorities. Recognizes the world is not binary. Balances the desire for a stellar user experience with the need to deliver on time and on budget. Internalizes the phrase "perfect is the enemy of done." Chooses battles wisely.

 
Problem Solving
§5.2.6 *

Anticipates, identifies, and defines problems. Seeks root causes. Develops and implements practical and timely solutions.

 
Teamwork
§5.2.7 *

Collaborates with other members of formal and informal groups in the pursuit of common missions, vision, values, and mutual goals. Places team needs and priorities above personal needs. Involves others in making decisions that affect them. Draws on the strengths of colleagues and gives credit to others' contributions and achievements.

 
Thinks Big Picture
§5.2.8 *

Ability to differentiate between project details and the "big picture."  Can articulate the long-term vision for the user experience and how it relates to the goals of the organization. Is able to think "long-term" for the website/application in the context of how it provides value to the business.  Is able to see and prioritize small, tactical details in the context of the whole.

 
Overall, how would you rate your knowledge of the following research methods:

 
A/B Testing
§2.2.1 *

Sometimes called split testing, A/B testing is comparing two versions of a web page to see which one performs better. You compare two web pages by showing the two variants (let's call them A and B) to similar visitors at the same time. The one that performs better, wins!

 
Card Sorting
§2.2.2 *

Card sorting is a tool that helps UX researchers organize information in a way that is friendly and intuitive to users. Card sorting involves having users sort topics into broad categories for the purpose of understanding how users mentally group those topics.

 
Cognitive Walkthrough
§2.2.3 *

A form of usability assessment, a cognitive walkthrough is useful for determining how easily a user will learn a particular task. Using representative personas, UX researchers “walk through” a task to determine if users would make the correct action at each step.

 
Desktop/Web Usability Testing
§2.2.4 *

Evaluating a web or desktop product or service by testing it with representative users. Typically, during a test, participants will try to complete typical tasks while observers watch, listen and takes notes.  The goal is to identify any usability problems, collect qualitative and quantitative data and determine the participant's satisfaction with the product.

 
Eye Tracking
§2.2.5 *

Eye Tracking is a technique used by UX researchers to infer the cognitive processes of users. By tracking and plotting eye position over time, UX researchers can analyze fixations, scan paths, dwell time, and pupil size to infer areas of interest.

 
Field Studies (Ethnography)
§2.2.6 *

Ethnography is a set of observational, usually non-interactive, methodologies that UX researchers can use to gather context about the use of a product or solution in users’ lives. By observing users in their natural environment, UX researchers can provide team members with information about actual use cases and behaviors users tend to underreport.

 
Focus Group
§2.2.7 *

Qualitative research in which a group of people are asked about their perceptions, opinions, beliefs, and attitudes towards a product, service, concept, advertisement, idea, or packaging.

 
Heuristic Evaluation
§2.2.8 *

A popular form of usability assessment, a heuristic analysis is an evaluation of a product or service that is based upon a set of guidelines termed “heuristics.” In the context of user interfaces, these heuristics are a list of interface “rules,” adherence to which has been pre-determined to be indicative of user interface efficiency, effectiveness, and satisfaction.

 
Mobile Usability Testing
§2.2.9 *

Evaluating a mobile site or application by testing it with representative users. Typically, during a test, participants will try to complete typical tasks while observers watch, listen and takes notes.  The goal is to identify any usability problems, collect qualitative and quantitative data and determine the participant's satisfaction with the product.

 
Overall, how would you rate your ability to deliver the following:

 
Journey Mapping
§2.4.1 *

A diagram that illustrates the steps your users/customer go through in engaging with your organization, whether it be a product, an online experience, retail experience, or a service, or any combination thereof.

 
Mental Models
§2.4.2 *

A mental model is an explanation of someone's thought process about how something works in the real world.

 
Personas
§2.4.3 *

Research-based, reliable, and realistic representations of key user segments that illustrate users key characteristics, wants/needs, and goals.

 
Study Reporting 
§2.4.4 *

Objectively reports study data in a timely manner. Ensures study questions and objectives are discussed in final report. Succinctly summarizes study outcomes in an executive summary.

 
Overall, how would you rate your knowledge of the following research methods:

 
Moderated Remote Usability Testing
§2.2.10 *

Remote Observation is a collection of methodologies used by UX researchers to observe and record user behavior or task performance from a location that is somewhere other than that of the user(s). Remote observation allows users to participate in realistic (e.g., office or field) or more comfortable (e.g., living room couch) settings.

 
Paper Prototype Testing
§2.2.11 *

Using hand-drawn user interfaces to observe user interaction with the UI early in the development process.

 
Stakeholder Interviews
§2.2.12 *

Stakeholder interviews are conversations you have with the project's key internal stakeholders: product managers, project managers, developers, peers, and others inside your organization. The interviews allow you to step into the shoes of your interviewees and see your role through the eyes of these stakeholders.

 
Surveys
§2.2.13 *

Using an online survey tool to ask the right questions to gather user feedback.

 
Task Analysis
§2.2.14 *

What will be required of users? Task analyses are one of the most common UX research methodologies. A task analysis can be used to help UX researchers uncover the criticality, duration, and difficulty of a task by breaking down a task into its goals, plans, methods, and operators.

 
Tree Testing
§2.2.15 *

A usability technique for evaluating the findability of topics in a website. It is also known as reverse card sorting or card-based classification.

 
Unmoderated Remote Usability Testing
§2.2.16 *

Remote Observation is a collection of methodologies used by UX researchers to observe and record user behavior or task performance from a location that is somewhere other than that of the user(s). Remote observation allows users to participate in realistic (e.g., office or field) or more comfortable (e.g., living room couch) settings. Unmoderated means that the study is conducted entirely with the use of automation with no live moderator actively monitoring the session.

 
User Interviews
§2.2.17 *

One on one interviews used to explore users' general attitudes or how they think about a problem.

 
Workflow Assessment
§2.2.18 *

A set of tasks—grouped chronologically into processes—and the set of people or resources needed for those tasks, that are necessary to accomplish a given goal.

 
Overall, how would you rate your knowledge of the following research tools:

 
Online Surveys
§2.3.1 *

For example, Qualtrics, Survey Monkey, Typeform, Wufoo, and Google Forms.

 
Server Analytics
§2.3.2 *

For example, Google Analytics, WebTrends, & Other Server Analytics.

 
Unmoderated Remote Testing Software
§2.3.3 *

For example, UserTesting.com & UserZoom.

 
In general, how would you rate yourself in these areas:

 
Communicating for Results
§5.3.2 *

Expresses technical and business concepts, ideas, feelings, opinions and conclusions, orally and in writing. Listens attentively and reinforces words through empathetic body language and tone.

 
Critical Thinking
§5.3.1 *

Able to breakdown raw information and undefined problems into specific, workable components that in-turn clearly identify the issues at hand. Makes logical conclusions, anticipates obstacles, and considers different approaches that are relevant to the decisions making process.

 
Listening Skills
§5.3.4 *

Listens with understanding and empathy. Is able to set aside one's own feelings and judgments to neutrally hear the perspective of the speaker without interruption. Seeks to understand feelings behind the words.

 
Presentation Skills
§5.3.5 *

Ability to tell a story that illustrates the problem, the process to solve the problem, the involvement of key stakeholders, presentation of the final product, and expected/realized outcomes from the project in terms that demonstrate value to the audience.

 
Time Management
§5.3.3 *

Organizes and plans time spent on activities to achieve greatest productivity and efficiency. Meets deadlines consistently and avoids procrastination.  Demonstrates flexibility in changing priorities and timelines. Focuses efforts and minimizes distractions.  Is consistently well-rested and strives for work/life balance.

 
In general, how would you rate your capabilities in the following areas:

 
Agile & Waterfall Project Workflow
§4.3.1 *

Ability to define and work in an agile or waterfall project environment.  Knowledge of the benefits and risks for UX using each project management methodology.

 
Planning UX Projects
§4.3.2 *

Ability to define key aspects of UX projects including scope, workflow, methods, and necessary deliverables.

 
UX Project Budgeting
§4.3.3 *

Estimates and manages project budgets, including time, materials, and overhead.  Consistently delivers promised scope of work on/below budget.  Secures written approval for scope changes that impact budget.

 
Measuring UX
§4.3.4 *

Provides stakeholders with metrics on the predicted or actual increases or decreases of key variables that are directly or indirectly influenced by UX and usability research.

 
UX Project Lifecycle Management
§4.3.5 *

Understand and describe how UX fits into the website/software development lifecycle.

 
Overall, how would you rate your knowledge of and experience with the following:

 
Content Management
§3.4.1 *

Works with a content management system to facilitate the creation, management, and delivery of information online.

 
Copy Editing
§3.4.2 *

Edits existing content for grammar and spelling. Is able to do simple copy additions/changes with introducing errors.

 
Content Creation
§3.4.3 *

Creates new content using knowledge of personas. Is able to maintain consistent voice and style. Adheres to best practices for content strategy. Copy is easy to read, skips unnecessary words, avoids jargon and repetition, and as short as possible.

 
Overall, how would you rate your knowledge of and experience with the following:

 
Design Patterns - Desktop Applications & Web
§3.5.1 *

Knowledge of common design patterns and guidelines for desktop/web. A pattern library that shows repeatable solutions to common problems can describe best practices, encourage sharing and reuse, and promote consistency.

 
Design Patterns - Mobile Devices
§3.5.2 *

Knowledge of common design patterns and guidelines for mobile devices. A pattern library that shows repeatable solutions to common problems can describe best practices, encourage sharing and reuse, and promote consistency.

 
Paper Prototypes
§3.5.3 *

Develops prototype applications on paper with the ability to use for research studies.

 
Sketching UX Prototypes
§3.5.4 *

Sketches thoughts and ideas to solve UX problems.

 
Wireframes
§3.5.5 *

A wireframe is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose.

 
Overall, how would you rate your ability to deliver the following:

 
Functional Prototypes
§3.7.1 *

Ability to develop functional prototypes using XHTML/CSS, Jquery/JavaScript, etc.

 
Data Visualization
§3.7.2 *

Presenting data in a pictorial or graphical format. Communicates information clearly and efficiently to users via the statistical graphics, plots, information graphics, tables, and charts selected.

 
Mobile App Prototypes
§3.7.3 *

Develops functional prototypes for mobile applications.

 
Overall, how would you rate your knowledge of the following:

 
Design Best Practices
§3.1.1 *

Designs for efficiency by reducing the number of steps, reloads, and unnecessary content. Designs for clarity, consistency, & accessibility.  Ability to apply conventions, design concepts and principles, and UX best practices.

 
UX Vision
§3.1.2 *

Ability to visualize solutions before they are built.

 
Adobe Creative Suite
§3.6.1 *

Possesses the ability to work in the Adobe Creative Suite products including Photoshop, Illustrator, Dreamweaver, and similar programs.

 
Prototyping Tools
§3.6.2 *

Ability to develop functional prototypes using tools like Axure, iRise, etc.

 
Personas
§3.1.3 *

Uses research-based user data to make informed decisions about the user experience.

 
Overall, how would you rate your knowledge of and experience with the following:

 
Backend Software Development
§1.2.1 *

Ability to develop functional software using C#, Java, databases, etc.

 
Frontend Development
§1.2.2 *

Ability to develop functional deliverables using HTML, CSS, Jquery, & JavaScript.

 
Overall Knowledge of Technology
§1.2.3 *

Functional knowledge of a variety of technologies, how they related to one another.  Knowledge of new technologies and how they influence existing technologies.

 
Software Development Process
§1.2.4 *

Understanding of the software development process.

 
Technical Constraints
§1.2.5 *

Ability to identify technical constraints and develop solutions around constraints.

 
SME/Domain Knowledge
§1.3.1 *

Possesses knowledge about the industry, company, and product supported from the perspective of the user.

 
Accessibility
§1.1.1 *

The ability to incorporate the inclusive practice of removing barriers that prevent interaction with, or access to websites/applications, by people with disabilities.

 
Cognitive Psychology
§1.1.2 *

Knowledge of key principles of cognitive psychology.

 
Human Factors & Ergonomics
§1.1.3 *

Knowledge of key principles of human factors & ergonomics.

 
Whew!  You made it!

The next group of questions is about management and leadership.

 
Are you now or do you aspire to be in management and/or leadership in the near future?

If not, then we're almost done. If so, we've got a few more questions for you.

 
In general, how would you rate yourself in these areas:

 
Empathy
§6.6.1 *


 
Motivation
§6.6.2 *


 
Self-awareness
§6.6.3 *


 
Self-regulation
§6.6.4 *


 
Social Skills
§6.6.5 *


 
As a manager or leader, how would you rate yourself in these areas:

 
Asking what needs to be done.
§6.4.1 *


 
Asking what's right for the organization.
§6.4.2 *


 
Developing action plans.
§6.4.3 *


 
Focusing on opportunities, not problems.
§6.4.4 *


 
Running productive meetings.
§6.4.5 *


 
Taking responsibility for communicating.
§6.4.6 *


 
Taking responsibility for decisions.
§6.4.7 *


 
Thinking and saying "We" not "I."
§6.4.8 *


 
Decision Making
§6.5.1
*


 
Negotiation
§6.5.2 *


 
As a manager, how would you rate your knowledge of and experience with the following:

 
Coaching Performance
§6.1.1 *

Ability to support and coach other employees, usually with a roadmap to how they can succeed. Provides honest, timely, and kind feedback.

 
Hiring UX Candidates
§6.1.2 *

Ability to qualify, interview, and hire the right UX candidates for the organization.

 
Managing UX
§6.1.3 *

Organize how work gets done and by whom; coach, motivate and hold employees accountable. Budget and allocate resources. Organize work processes, set goals, and identify how the team will meet goals. Proactively take lead the group toward a vision of the future.

 
Resource-based View
§6.1.4 *

Identifies what’s available for deployment. The ability to mobilize the means, resources and talent necessary to deliver on the plan.

 
Team Building
§6.1.5 *

At an organization level, the ability to promote a UX-friendly environment that hires the right people, sets effective UX goals, meets project deadlines, fosters an environment of mutual respect among team members and stakeholders,  and positively contributes to the organization's mission.

 
As a leader, how would you rate yourself in these areas:

 
Aligning People
§6.3.1 *


 
Conflict Management
§6.3.2 *


 
Ethics & Values
§6.3.3 *


 
Leading Change
§6.3.4 *


 
Motivating People
§6.3.5 *


 
Understanding of Organizational Behavior
§6.3.6 *


 
Business Strategy
§6.2.1 *


 
Dealing with Adaptive Challenges
§6.2.2 *


 
Strategic Intent
§6.2.3 *


 
Vision
§6.2.4 *


 
Are you interested in learning about UX-related job opportunities that fit your skills?

To be clear, we're not about to spam you to death with UX jobs. This is just a data point right now.
     
 
Super, well that about wraps things up. You'll receive an email from us shortly with your report.

 
Finally, do you have any questions or comments for us?

Is there anything missing from the inventory? Notice a part of the experience that can be improved?
We're busy crunching the numbers and preparing your report.

In the next few minutes, you'll receive an email with your YouX ™ Skills Report.
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